import com.dinmax.flash.draw.control.Control

class com.dinmax.flash.draw.control.text.Text extends Control {
	private var value:String;

	function Text(container:MovieClip, name:String) {
		super(container);
		setName(name);
	}

	public function select() {
		propagateSelectionEvent();
	}
	
	public function change() {
		propagateChangeEvent();
	}

	public function reDraw() {
	}

	public function setValue(value:String){
	reDraw();
	}
	public function getValue():String{
	return value;
	}

} // fin de clase